ABOUT Far Cry 6
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In contrast to the media controversy over Ubisoft distancing its stance that Far Cry 5 was made as a political statement,[22] Khavari said that Far Cry 6 was \"political\", adding: \"A story about a modern revolution must be\".[23] While the game's narrative element is based on stories around Cuba, Khavari stated that the game \"doesn't want to make a political statement about what's happening in Cuba specifically\", and does not attempt to make \"a simplified, binary political statement specifically on the current political climate in Cuba\".[23] Khavari's family had experienced the Iranian Revolution in the late 1970s, eventually having fled to Canada, and using these experiences, those from Cuba, and from other research that Ubisoft had done, he wanted Far Cry 6 to have a story \"about the conditions that lead to the rise of fascism in a nation, the costs of imperialism, forced labor, the need for free-and-fair elections, LGBTQ+ rights, and more.\"[23]
Rachel Weber from GamesRadar+ wrote that \"Far Cry 6 feels like the turning point for a series in transition. Everything you know and love about it is still there [...] but the small changes that have been made have a big impact on the overall experience\", such as the main character being visible in cutscenes.[48] Eurogamer outlined in their review: \"There's plenty that's familiar about the latest entry in Ubisoft's open world shooter, but that doesn't stop it being a blast.\"[57]
If anything, it expands upon it, with the addition of a large, bustling city (a first in the history of the franchise), and a whole lot of content that turns Yara into arguably the best Far Crysetting yet. There are also plenty of things that the game is not being upfront about, encouraging players to go out, explore the world and try to make sense of the game's systems, and find hidden things to do.
The fan-favorite dog was, according to many players, one of the best things about Far Cry 5. Having him by one's side can save a lot of recon work, as he could automatically tag nearby enemies, and in the aftermath of combat, he was able to fetch dropped weapons.
The grill-mounted rams, or Pakhats, are amongst some of the best improvements players can get their hands on, as it allows them to ram through FND checkpoints without worrying about damaging their tires on road spikes and others getting slowed down by other traps set up by Anton Castillo's soldiers.
A story about a modern revolution must be. There are hard, relevant discussions in Far Cry 6 about the conditions that lead to the rise of fascism in a nation, the costs of imperialism, forced labor, the need for free-and-fair elections, LGBTQ+ rights, and more within the context of Yara, a fictional island in the Caribbean. My goal was to empower our team to be fearless in the story we were telling, and we worked incredibly hard to do this over the last five years. We also tried to be very careful about how we approached our inspirations, which include Cuba, but also other countries around the world that have experienced political revolutions in their histories.
This time around it isn't about vacationing dude bros, a trip to dump some cremation ashes, or a weird cult. Far Cry 6 wants to tackle the much more realistic storyline of a country ruled by brutal dictator Anton Castillo and everything that entails, from slavery to LGBTQ+ rights. You play as a male or female version of Dani Rojas, would-be regime escapee turned guerrilla revolutionary. To put it simply, your job is to eff up as much of Castillo's bag as possible with violence, stealth, and explosives, taking out anti-craft guns, sabotaging his factories, and murdering his powerful supporters.
Far Cry 6 definitely feels like the turning point for a series in transition. Everything you know and love about it is still there - crazy weapons, clearing checkpoints, murderous wildlife, climbing to obscure locations - but the small changes that have been made have a big impact on the overall experience. Most notable at first is actually seeing Dani, your character is now more than just some eyeballs you stare through. When you reach a guerilla camp or hit a cutscene the game swaps from first-person to third-person, letting you see your character - and whatever terrible outfit you've chosen for them - with friends, foes, and the events of the storyline. The facial expressions are well done, and seeing Dani actually react to the world and its terrors makes for a more compelling cutscene every time.
On the game mechanics side, there are big changes under the hood. Someone chopped down the skill trees and made a wardrobe with the wood. Now instead of using skill points to purchase perks or abilities, any changes to Dani's base stats come from the kit they equip in the form of headwear, shirts, trousers, shoes, and gloves. A particular watch ups your defense stats against blast rounds, a safari hat tags animals around you automatically for easy tracking, the Fuego gloves mean when you're on fire you put yourself out automatically, rather than needing to mash a button. It's a nice idea, suiting up before a hunt with animal protection buffing clothes, stealth-friendly outfits for assassinations, but in big battles, the reality is pausing the action to quickly change Dani's trousers in a menu - which is quite the mental image. I missed the simplicity of purchasing perks and never having to think about them again, but the ability to tailor will appeal to anyone that feels at home in anything like Destiny menu. I started out hating it, by the end of the game, me and Far Cry 6 had come to a respectful if uneasy truce - one where I tried to face a tank dressed in fishing gear at least twice before spotting my mistake in a cutscene. In a nice touch for fashionistas, you can transmog each item of kit so even if you need some ugly sneakers that help with tripwires, you can make them look like anything else from the same category that you have in your collection. You too can know the thrill of wearing a fishing vest disguised as body armor.
But this is all running around the question of how Far Cry 6 actually feels to play in combat. Well, yeah. It feels decent. Again, just about every hostile area in this world follows a tried and tested template. Either stay stealthy and disable some alarms, or just go shooty bang and leather people with bullets. There's always a storage room with resources. There's always a captain with more health. There's always something to get out of it.
And that just about sums up Far Cry 6, actually. I could go on, probably for decades, about the mini-games and the Bandido Operations and the fishing and the hub spaces and treasure chests and another ten things. What you really need to know is that everything in this game exists to give you positive reinforcement. You are Pavlov's dog with an AK-47 slung on your back, given treats for every location you visit, for every quest you complete, for travelling to and fro between each and every map marker.
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As an interlude from new monitors, we thought maybe a lot of you would rather enjoy Danny's quest to overthrow Anton Castillo, as played by Giancarlo Esposito, on a cinema-class screen. After all, the Far Cry series prides itself on wide open maps and very detailed worlds. The island nation of Yara and its eclectic locations cry out (no pun intended) for large views, if you are so inclined. While for PC we do recommend monitors to take advantage of very high refresh rates, if you have an Xbox Series or PS5 then you're looking at Far Cry 6 optimized for 4K 60Hz. This is the native mode for the brilliant TK700STi, which delivers 4K 60Hz at just 16ms total input lag and with near complete coverage of the DCI-P3 color gamut for spectacular, lush visuals. And you only need two meters of clearance from the screen for a 100\" display. Talk about graphics that pop.
As dark and grim as Far Cry 6's base story may be, its gameplay is a massive open-world toybox of mayhem and fun. The overabundance of absurdity is easy to forgive when it gives players the chance to pull off the wall strategies like parachuting into an enemy base from a makeshift helicopter, releasing a cloud of psychotropic gas before slicing soldiers in half with a CD launcher playing Los Del Rio's Macarena, all while sending your leather-clad pet crocodile to polish off any stragglers. And that's not anywhere close to the craziest thing that you can do. Admittedly, there can be a little repetition in some of the side missions, but considering the range of options for dealing with them, they never feel stale. And as much fun as the story is to explore by yourself, bringing a friend in for co-op play is a great way to share in the shenanigans. Best of all, progress you make in the co-op extends over to the solo campaign as well, meaning there's no re
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