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Unlike the original Xbox, the 360 initially outsold its Sony rival. The PlayStation 3 had an infamously bad start due to its high price tag, it came out a full year after the 360, and it was harder to develop games for due to its complex and unorthodox hardware architecture. As a result, the 360 began getting more exclusive titles as well as securing many of the third-party franchises that were once glued to PlayStation consoles. Microsoft was beating Sony so badly in the Console Wars early on that, for a while, their primary competition came from Nintendo's unexpectedly successful Wii.
Microsoft did have to take a few shortcuts to keep their system in a reasonable price range, including a cooling system that proved inadequate and a CPU that's a slightly modified version of the PS3's Cell Processor's PPE architecture, though limited to a 10 MB frame buffer and without the numerous hardware complexities that made programming for the PS3 such a headache for. There were widespread reports of \"Red Rings of Death\" (i.e. general system failure) errors causing consoles to die abruptly, particularly in earlier hardware revisions of the console.note Xenon, Falcon, Zephyr and Opus revisions are all affected. The combination of an undersized heatsink and poorly though-out \"X-Clamp\" build meant that excess heat would cause the solder balls under the GPU to expand and contract, leading the GPU to develop microscopic cracks within the solder and preventing the chip from making contact with the motherboard. In the end, Microsoft reported that more than half (51.4%) of all original-production 360 systems were affected by the manufacturing defects. This easily could have destroyed the Xbox brand, but Microsoft ultimately took the step of extending the 360's warranty to cover all general system failure issues for three years, at the cost of $3 billion. However, the problem still cost Microsoft their considerable lead against Sony and the PS3, as 360 sales heavily stalled for much of 2007 as a result. The \"Red Ring of Death\" issue gradually subsided thanks to improved hardware design, especially with the later \"Jasper\" and \"Kronos\" revisions.
As for hardware security, Microsoft learned their lesson from the original Xbox and locked the 360 down tight; for one, the boot ROM was contained directly inside the CPU, which also contained a unique CPU key that was tied directly to the motherboard. The CPU also utilized eFuses, which \"blew\" every time a firmware update was downloaded to prevent downgrading. Finally, Microsoft installed a Hypervisor (basically a virtual machine) in the console to prevent the execution of unsigned code, reading data from the buses, or editing RAM. However, it wasn't flawless. Firmware revision 4532 introduced an exploit that allowed hackers to modify a shader on the video game adaptation of King Kong (2005) to open the system up to arbitrary code execution, albeit you needed custom DVD drive firmware to run a DVD-R with the hacked game on it. But Microsoft responded quickly and patched out this exploit in the firmware before hackers could make this exploit public knowledge. That wasn't the end though. Hackers then discovered that the system's SMC chip disabled system debugging features upon startup, and found a way to bypass the disabling of the CPU and GPU \"JTAG\" ports, bypass the eFuses and downgrade to revision 4532, allowing the use of the \"King Kong exploit\". Other exploits involving the JTAG were discovered before Microsoft ultimately fixed them at the hardware level with the Zephyr, Opus, and Jasper models, and with the Red Ring of Death issues on earlier models, these earlier \"hackable\" models were undesirable and for years the Xbox 360 remained locked down until 2011, when the CPU's thread management code was brute-forced to allow for custom firmware, therefore cracking the system wide open. Despite this, the Xbox 360's security system still succeeded at what it set out to do, which was to protect the system from hackers until the system's twilight years.
Players create their own playable character, choosing their characters tribe and gender. Appearances can be changed through different Headgear and Body Armor equipped. Hair color is also customizable (except for Yukes), though only by talking to Artemicion. While each tribe can use any weapon, only the tribe that specializes in a weapon type can gain access to that weapon type's full moveset.
On the other side of the land in the Village, the Hero sleeps softly as Sherlotta silently watches, but when the beams pour in to the gate from the twin mountains. This causes the crystal core to crack and break. As the crystal core shatters, Sherlotta has a disorder in her body. As the cracks in the core increase, the more pain she experiences. Finally, the crystal core cracks. 153554b96e
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