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How to Use R.U.B.E. Box2D Editor to Create Awesome Physics Games
If you are a game developer who wants to use Box2D physics engine in your projects, you might be wondering how to create and edit complex collision shapes, joints, and other physics objects without writing tons of code. Fortunately, there is a tool that can help you with that: R.U.B.E. Box2D Editor.
R.U.B.E. stands for R eally U seful B ox2D E ditor. It is a level designer for virtually any game that uses Box2D physics engine. You can use it to visually create a wide variety of collision shapes, place them on-screen, and edit their properties. R.U.B.E. also boasts a comprehensive scripting system, support for nearly all Box2D constructs, and extensive customizability[^1^].
In this article, we will show you how to use R.U.B.E. Box2D Editor to create a simple game level with some basic physics objects and interactions. We will also give you some tips and tricks on how to make the most out of this powerful tool.
Getting Started with R.U.B.E. Box2D Editor
R.U.B.E. Box2D Editor is available for Windows, Mac, and Linux. You can download the trial version from the official website here. The trial version has some limitations, such as not being able to save or export your work, but it is enough to get a feel of the editor and its features.
Once you have downloaded and installed R.U.B.E. Box2D Editor, you can launch it and start creating your game level. The editor has a simple and intuitive user interface that consists of four main areas: the menu bar, the toolbar, the canvas, and the property panel.
The menu bar contains various options for file operations, editing commands, view settings, tools, scripts, and help. The toolbar contains buttons for creating and manipulating shapes, joints, bodies, fixtures, images, and other objects. The canvas is where you can see and edit your game level in a 2D view. The property panel shows and allows you to change the properties of the selected object or group of objects.
Creating a Simple Game Level with R.U.B.E. Box2D Editor
To demonstrate how to use R.U.B.E. Box2D Editor, we will create a simple game level that consists of a ground, a ball, a ramp, and a target. The goal of the game is to launch the ball from the ramp and hit the target.
Here are the steps to create this game level:
Create a ground shape by clicking on the Polygon button on the toolbar and drawing a horizontal line on the canvas. You can adjust the length and position of the line by dragging its vertices or edges.
Create a ball shape by clicking on the Circle button on the toolbar and drawing a circle on the canvas. You can adjust the radius and position of the circle by dragging its center or edge.
Create a ramp shape by clicking on the Polygon button again and drawing a triangle on the canvas. You can adjust the size and position of the triangle by dragging its vertices or edges.
Create a target shape by clicking on the Polygon button once more and drawing a square on the canvas. You can adjust the size and position of the square by dragging its vertices or edges.
Select each shape by clicking on it or dragging a selection box around it. You can also select multiple shapes by holding down Ctrl or Shift while clicking or dragging.
For each shape, go to the property panel and change its properties as follows:
For the ground shape, set its Body Type to Static (this means it will not move under any force), its Density to 0 (this means it will not affect other objects' mass), its Friction to 0.5 (this means it will reduce other objects' velocity when they slide on it), and its Restitution to 0 (this means it will not bounce off other objects).
For the ball shape, set its Body Type to Dynamic (this means it will move under gravity and other forces), its Density 061ffe29dd
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