REALbasic 2008 4.1
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ZIP file containing the USB drivers necessary to communicate with ServoCenter 4.1 USB. WHQL certified drivers for Windows XP, Windows Server 2003, Windows Vista, Windows Server 2008, Windows 7, Windows Server 2008 R2. Includes support for both 32-bit and 64-bit Windows
Basick first appeared in the Korean underground hip hop scene in 2007 and was recruited as a member of South Korea's largest hip hop crew Jiggy Fellaz in 2008. In 2009, Basick became one half of the duo Double Trouble with fellow Jiggy Fellaz crew member, Innovator. Mid-2013, he began a hiatus in the music scene after getting married and started a career inside a sports fashion brand.[3]
Jens Bendig2019-06-09 (publication date) Instead of making your simple app support complicated printing, why not use a pre-formatted template instead?At the REALbasic Developer Conference in Frankfurt at the end of 2008 at least two developers talked to me about how to generate print files. They seemed to think this was something like brewing magic...[Show More]
At the REALbasic Developer Conference in Frankfurt at the end of 2008 at least two developers talked to me about how to generate print files. They seemed to think this was something like brewing magic potions in Professor Snapes lessons!
JC Cruz2008-02-02 (updated) Originally Added: 2006-02-11 In this article, JC will introduce the basic Newtonian laws governing an object in motion. he will use the SpriteSurface control and Sprite class to animate the simulation results. Finally, he will show how to incorporate other factors such as air resistance, wind speed, and ground collision in order to...[Show More]
JC Cruz2008-10-19 (updated) Originally Added: 2008-10-13 The topic for today is the physics of harmonic motion. JC Cruz introduces a new algorithm that can solve more complex Ordinary Differential Equations with better precision and stability than the Euler Method. He also discusses the physics behind harmonic motion.
JC Cruz2008-10-19 (updated) Originally Added: 2008-10-13 A discussion of the basic physics behind planetary motion. JC also covers some of the issues involved when simulating a planetary system. He also demonstrates how to use a vectorial version of RK4 to simulate a three-body system.
Terry Findlay2008-03-02 (updated) Originally Added: 2008-03-02 Just starting with REALbasic? This is an introduction to the REAlbasic IDE and walks you through the creation of your first REALbasic program.A guide for absolutely new users
Lars Jensen2008-02-02 (updated) Originally Added: 2006-01-12 Drawing Hexes (and other things) with text. If you ever wanted to create hex maps (like in role playing games) and the like, let Lars show you how to build these complex maps, quickly and easily. Step by step, with lots of great code, you're not rolling the dice with this one, it is all good!
Lars Jensen2008-02-02 (updated) Originally Added: 2006-01-12 Spherical Collision Detection and response in 3D.Collision detection (figuring out whether objects come in contact with one another) and its sibling, collision response (figuring out what to do about it) are rich, complex topics in computer simulations of the physical world. Lars will lead you through the maze of info to bring light to this topic.
Thom McGrath2008-02-02 (updated) Originally Added: 2006-01-12 Utilizing 'Smart Localization' in Mac OS X.Most developers have considered localization for their projects. REALbasic makes attempts to assist in the process, but managing multiple builds can be difficult. Thom McGrath lays out the whys and hows to make this complex chore an easy burden. See for yourself how easy...[Show More]
Jeff Morrison2008-02-01 (updated) Originally Added: 2008-01-30 Get a handle on getting up and running with mySQL and REALbasic.Jeff walks you through how to get set up and working with this popular open source database and shows you how to install mySQL and all the pieces you'll need to use it from REAlbasic.
Norman Palardy2008-02-09 (updated) Originally Added: 2008-02-04 REALbasic source code that permits searching, reading and writing of entries in an LDAP including binary items like pictures and sounds.It also has a mechanism to retrieve the class hierarchy from an LDAP server so you can determine mandatory and optional attributes for an LDAP entry at run time.
Norman Palardy2015-01-29 (updated) Originally Added: 2008-02-05 Ever wanted to write an Excel workbook from your code and NOT have to have Excel installed? Or wanted to create a console application that can write a spreadsheet? Or wanted to use fomulas and multiple sheets in a workbook?This source code will write and Excel 2004 format XML workbook.
Norman Palardy2008-02-09 (updated) Originally Added: 2008-02-09 You've probably heard the acronym LDAP before and maybe even gone so far as to learn it means 'Lightweight Directory Access Protocol.' That's all well and good but, what exactly does this mean? Better yet, what can you do with one? Microsoft's Active Directory is an LDAP server. So is...[Show More]
Norman Palardy2009-10-03 (updated) Originally Added: 2008-03-02 Delegates are a powerful new feature in REALbasic.This guide on how to use them shows you how you can use them in a REALbasic program to provide a plugin API for your software and how to use them in other instances in REALbasic to make your code easier to manage.
Christian Schmitz2008-10-19 (updated) Originally Added: 2008-10-16 This article is about some ideas on how to make a time-limited trial of an application. There are a few limits we have to keep an eye on and a few strategies on how to limit the user from resetting it too easily.
Adam Shirey2008-01-29 (updated) Originally Added: 2007-02-22 Inline HTTP is a plugin that enables you to easily turn any REALbasic application into a functional webserver, giving you countless options for administrative access, multimedia capabilities, multi-user experiences, and more.Variable handling parallels PHP's GET, POST, COOKIE, and REQUEST autoglobals, and includes the abilities to buffer output and easily set...[Show More]
Adam Shirey2008-02-01 (updated) Originally Added: 2008-01-30 Need to learn about setting up and using SSL? Let Adam show you how to use REALbasic and SSL to make your TCP/IP communications secure.Another excellent how-to from one of our most-read authors.
Adam Shirey2008-08-24 (updated) Originally Added: 2008-08-05 Need more about SSL and RB? In this article Adam shows you how to use REALbasic and SSL to make a secure server and more with SSL.
Adam Shirey2008-11-16 (publication date) Adam's second article about serial number generation continues the concepts from the first articles idea of two-way encoding by giving us the opportunity to encode expiration dates and upgrade time frames into keys. It will also use a more realistic method of building your keys than adding arbitrarily generated numbers.
Dr. Scott Steinman2014-09-26 (updated) Originally Added: 2008-01-30 Save on buying the articles individually by purchasing them as a bundle.This is all 7 articles at one low price. Purchased separately they would be > $25.00
Dr. Scott Steinman2014-09-26 (updated) Originally Added: 2008-01-31 In the 4th installment we looked for tell-tale signs of incorrect design called code "smells." Just as cheese starts to smell a bit ripe as it's going bad, programs also have their own "smells" as they start to deteriorate and their design becomes suboptimal as code is continuously modified. Code...[Show More]
Dr. Scott Steinman2014-09-26 (updated) Originally Added: 2008-02-28 One of the object-oriented constructs that was added to REALbasic in recent years is the class interface. This should not be confused with the more familiar user interface, which includes the visual elements of your program (windows, controls and menus). This is a programming interface, also called simply an interface...[Show More]
Dr. Scott Steinman2014-09-26 (updated) Originally Added: 2008-04-29 Design patterns are descriptions of ways to solve commonly-encountered problems in computer programs that can be reused in many situations. They are not complete sets of code that you can just drag and drop into your program. Rather, many programmers discovered that the same problems kept cropping up in their...[Show More]
Dr. Scott Steinman2008-07-06 (publication date) A slight departure from the monthly OOP column into Dr. Steinman's other love: graphics programming.Yet another great article from one of our most-read authors.
Joe Strout2008-02-02 (updated) Originally Added: 2006-01-12 Let Joe Strout lead you through the narrow corridors of creating a 3D game engine of your own. As you crawl through the code with Joe, getting your hands dirty and your mind expanded, you will learn how to apply 3D game engine design to your own project. Come on,...[Show More]
Joe Strout2008-02-02 (updated) Originally Added: 2006-01-12 Making things explode has always been an important part of video games. From ancient classics like Asteroids, to modern Quake derivatives, game developers have frequently needed to make things go 'BOOM!' Let Joe Strout and Jeff Quan walk you through the mysteries of exploding things, and we can guarantee that...[Show More]
Joe Strout2008-02-02 (updated) Originally Added: 2006-03-17 Ever get a hankering for some down home killing? Want to frag the annoying kid next door? Well, tell it to your shrink. This article will go through the in's and out's of 1st person shooter design and implementation. Cool stuff that! You could write the next DOOM! or Half-Life,...[Show More]
Joe Strout2008-02-02 (updated) Originally Added: 2006-03-17 If your 3D graphics needs involve moving rigid, pre-determined models around in space, REALbasic's got you covered. That's easy. But what if your models need to change shape in ways that aren't defined until run-time? This might be the case, for example, if you're animating a mathematical function entered by...[Show More] 2b1af7f3a8